Hello
Thanks for your reply.
The OpenMW example though is a bit complex for my current knowledge level and I
really want to keep things simple for now.
However I found another example using SFML that is actually rendering fine.
en. sfml-dev. org/forums/index.php?topic=20866.0 (can't post link)
Hi, rebootl.
I think, you need create SFML graphic context, then set he to camera.
I advise you to make normal support of a SFML window, like a SDL-window in
OpenMW.
https://github.com/OpenMW/openmw/blob/master/components/sdlutil/sdlgraphicswindow.hpp
https://github.com/OpenMW/openmw/blob/maste
Hello
I'm trying to embed osg in an SFML window. I found some examples and managed to
include an osgViewer. However there is a problem with the rendering. I'm not
sure what exactly is happening but it looks like if the normals get messed up
or so, see the attached image.
According to examples
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