Hi
did you call viewer.realize() before attempting to get contextID from it?
Cheers.
20.08.2012, 20:27, Jeremy Moles cubic...@gmail.com:
Hello everyone! I have a bit of a strange question here, so please bear
with me. I'll try to be as descriptive as I possibly can, though I'm
certain I will
On Mon, 2012-08-20 at 17:55 -0400, Jean-Sébastien Guay wrote:
Hi Jeremy, nice to see you back writing graphics code!
I finally have the time again!
In the past, when I've needed to have a contextID in a custom Drawable,
I've always gotten it from inside my drawable's drawImplementation.
Hello everyone! I have a bit of a strange question here, so please bear
with me. I'll try to be as descriptive as I possibly can, though I'm
certain I will misuse some terminology.
I am adding support for the NV_path_rendering extension to
OpenSceneGraph. This extension adds a number of new
What you seem to be saying is that you want to set some OpenGL state once that
applies to all contexts, and not have to set it every frame. AND, you don't want
to have to add, then remove, a Camera draw callback just to make this happen).
Is that a good synopsis of the issue?
You could keep a
On Mon, 2012-08-20 at 10:44 -0600, Paul Martz wrote:
What you seem to be saying is that you want to set some OpenGL state once
that
applies to all contexts, and not have to set it every frame. AND, you don't
want
to have to add, then remove, a Camera draw callback just to make this
Hi Jeremy, nice to see you back writing graphics code!
In the past, when I've needed to have a contextID in a custom Drawable,
I've always gotten it from inside my drawable's drawImplementation. IIRC
it gets a State pointer and this contains a valid contextID. Same when
I've needed to create
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