Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-05 Thread Michael Platings
Hi Alessandro, playback should work at normal speed without any special configuration. If you're still having issues please send me a sample file and I'll have a look. Thanks On 2 July 2010 17:24, Alessandro Terenzi wrote: > I'm having a problem about a simple model whose animation is played > d

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-05 Thread Jean-Sébastien Guay
Hi Michael, Hi Alessandro, playback should work at normal speed without any special configuration. If you're still having issues please send me a sample file and I'll have a look. Thanks Perhaps you didn't see it, but he did :-) See file balls_01.zip attached to the first post. J-S -- __

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-05 Thread Michael Platings
Oops missed that. Thanks, I'll be able to have a look in the next day or 2 On 5 July 2010 14:00, Jean-Sébastien Guay wrote: > Hi Michael, > > > Hi Alessandro, playback should work at normal speed without any special >> configuration. If you're still having issues please send me a sample >> file

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-07 Thread Michael Platings
Hi Alessandro, I can't reproduce the problem so I don't know why you're seeing that, sorry. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-08 Thread Alessandro Terenzi
Ok, thanks Michael, I will double check that I'm really using the latest source code for both the FBX plugin and osgAnimation. Regards. Alessandro On Wed, Jul 7, 2010 at 6:54 PM, Michael Platings wrote: > Hi Alessandro, I can't reproduce the problem so I don't know why you're > seeing that, sorr

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-09 Thread Alessandro Terenzi
I've downloaded the latest source code of the FBX plugin and osgAnimation from svn but, I'm still experiencing different playback speed with respect to QuickTime moreover I have also problems with the animations themselves. As I said I'm using the latest code for FBX plugin and osgAnimation, on th

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-13 Thread Salomon, Brian D
lugin: animation speed not as expected... I've downloaded the latest source code of the FBX plugin and osgAnimation from svn but, I'm still experiencing different playback speed with respect to QuickTime moreover I have also problems with the animations themselves. As I said I'm u

Re: [osg-users] FBX Plugin: animation speed not as expected...

2011-01-03 Thread Alessandro Terenzi
Hi everybody, I'm still testing the FBX plugin but I'm still experiencing problems with animations. The humanoid.fbx test model that comes with the FBX SDK 2011.3 is displayed incorrectly by osgviewer and by osganimationviewer too (OSG 2.9.10). In order to try to understand where the problem is, I

Re: [osg-users] FBX Plugin: animation speed not as expected...

2011-01-17 Thread Alessandro Terenzi
Hi, no one else is experiencing the same problems with osgAnimation and the FBX plugin? I mean the 'initial-pose' issue (described in this thread) and the timing issue described in another post of mine. Cheers, Alessandro -- Read this topic online here: http://forum.openscenegra

Re: [osg-users] FBX Plugin: animation speed not as expected...

2011-01-18 Thread Michael Platings
Hi Alessandro, I posted a fix a while back that may solve the issue you're referring to. If it works for you then maybe with more prodding Cedric might accept it ;) Here it is again, attached On 17 January 2011 15:43, Alessandro Terenzi wrote: > Hi, > no one else is experiencing the same problem

Re: [osg-users] FBX Plugin: animation speed not as expected...

2011-01-18 Thread Alessandro Terenzi
Thank you very much Michael, your fix solved the timing issue. Any idea/suggestion about the wrong initial-pose problem? (it happen with the humanoid.fbx model available with the FBX SDK). Regards. Alessandro On Tue, Jan 18, 2011 at 11:12 AM, Michael Platings wrote: > Hi Alessandro, > I posted

Re: [osg-users] FBX Plugin: animation speed not as expected...

2011-01-18 Thread Michael Platings
Great, I've bumped my submission so hopefully it'll be in osg trunk soon. Re: poses, they have been a complete nightmare to get working so far, and yet there are still a few cases that don't work. If you can find what's going on with humanoid.fbx then you'll be my hero! I may be able to help more i

Re: [osg-users] FBX Plugin: animation speed not as expected...

2011-01-19 Thread Alessandro Terenzi
Hi Michael, I'll do my best to help in finding the problem and if you agree I will send you a simplified version of the humanoid model with just 2 or 3 joints. Cheers. Alessandro On Tue, Jan 18, 2011 at 7:08 PM, Michael Platings wrote: > Great, I've bumped my submission so hopefully it'll be in

Re: [osg-users] FBX Plugin: animation speed not as expected...

2011-01-19 Thread Alessandro Terenzi
I'm sending a simplified version of humanoid.fbx. I could remove animations for all the bones but I kept just two: LeftArmRoll and LeftForeArm (I'm sending the file just to Michael because it is quite huge). I could just delete animation keys but not the bones themselves because without them the m