Re: [osg-users] Field OF Viewww

2011-01-10 Thread Torben Dannhauer
Hi, I assume you are rendering your scene in a perspective (i.e. obejcts become smaller with increasing distance - many people use perspective). In the above assumed situation, your rendering volume ist defined by the frustum (google: openGL frustum). The frustum is limited in front (facing to

[osg-users] Field OF Viewww

2011-01-09 Thread Sümeyra Söyler
Hi, I want to do field of view.But, I do not do this.It is important for my term project.HELP ME PLSI dont know, How do I combine osg::CameraView and osg::Camera. Thank you! Cheers, sümeyra -- Read this topic online here: