Hi,
I assume you are rendering your scene in a perspective (i.e. obejcts become
smaller with increasing distance - many people use perspective).
In the above assumed situation, your rendering volume ist defined by the
frustum (google: openGL frustum). The frustum is limited in front (facing to
Hi,
I want to do field of view.But, I do not do this.It is important for my term
project.HELP ME PLSI dont know, How do I combine osg::CameraView and
osg::Camera.
Thank you!
Cheers,
sümeyra
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