Hi Rhaul/Sumit?
You should avoid doing CPU based frame buffer reads if you can as it's
en extremely slow way of getting this info. You are far better off
use using ray based testing as per the osgpick example, or if you need
to try and do the op on the GPU, such as by doing a render to texture.
Robert Osfield wrote:
Hi Rhaul/Sumit?
My colleague sumit was trying to send this post but could not send it
through because of some problem in his mail client so i sent the mail on
his behalf :)
You should avoid doing CPU based frame buffer reads if you can as it's
en extremely slow way
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