Hi Alex,
On 24 May 2016 at 13:15, Alex Taylor wrote:
> I can't use Multipass technique because my viewer doesn't support
> pre-cameras.
How on each have you been able to disable the OSG enough that it can't
do pre-rendering, it's built into the core, you must being doing
something pretty extreme
Robert,
I can't use Multipass technique because my viewer doesn't support
pre-cameras.
It is my intention to use Multi-pass when I can resolve the viewer issues,
but in the meantime, I'd appreciate some guidance on my original question.
Alex
On Tue, May 24, 2016 at 6:12 AM Robert Osfield
wrote:
Hi Alex,
The osgVolume::MultipassTechnique supports mixing geometry with the
volume and constraining to a convex hull geometry. This is what you
should use instead of FixedFunctionTechnique, the only reason to use
this now is that you've have completely hopeless hardware+drivers that
are incapabl
Hey all,
>From previous posts, I understand clearly that FixedFunctionTechnique is
the worst of the osgVolume techniques in terms of both speed and quality of
results.
However, due to some specific requirements of the application I'm trying to
build (need for clipping to a bounding box, need to i
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