Thanks for you reply,
actually we used that site for some help but didn't follow it exactly.
Maybe we should try again. Maybe the QT dist of mingw is better.
Best
/Filip
On Fri, Apr 30, 2010 at 2:43 PM, Michael Rohn mr...@gmx.de wrote:
Hi Filip,
I had the problem to that I was not able to use
More info: If I print the process addresses of some of the extensions like so:
osg::FBOExtensions* ext = osg::FBOExtensions::instance(0,1);
printf(got ext %p \n, ext);
printf(Address of glFramebufferRenderbuffer : %p\n,
ext-glFramebufferRenderbuffer);
if (ext-isSupported())
printf(FBO is
Hi Filip,
I don't enough about how you are using your code in the wider app, but
the extension mechanism requires a graphics context to be able to
initialize itself - perhaps this may be affecting your local test for
the graphics context support.
Beyond this I can't really help as I can't
Hi Robert, and thanks for your thoughts on the subject. I hoped I
messed up the context setup/extension checking code but sadly I
didn't, I tested the code successfully on both Windows 7 using Visual
studio as well as on Mac OS X using XCode.
This problem only happens on mingw when using osg.
Hi Filip,
I had the problem to that I was not able to use the FBO with mingw.
But on a new PC I set up my environment and build OSG by this howto:
http://www.multigesture.net/articles/how-to-compile-openscenegraph-2-x-using-mingw/
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