Re: [osg-users] Full screen with resolution change problem, resources lost

2012-08-23 Thread michael kapelko
Thanks for the reply, Robert. What Sergey said was enough in my situation. Thanks for this, Sergey. I was simply quiet not to generate unnecessary thank you post :) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.

Re: [osg-users] Full screen with resolution change problem, resources lost

2012-08-23 Thread Robert Osfield
Hi Michael, One doesn't normally need to create a new context when resizing a window. Why do you need to in your case? If you do close a context and assign a new one then you'll need to make sure that you clean up all the OpenGL object handles that the scene graph maintains when disposing of the

Re: [osg-users] Full screen with resolution change problem, resources lost

2012-08-02 Thread Sergey Polischuk
update: It works with new camera, you just need to reassign scene to viewer. void setWindow(unsigned int width, unsigned int height, bool fullScreen) { osg::ref_ptr scene = mViewer->getSceneData(); if (fullScreen) ... ... mViewer->setCamera(cam);

Re: [osg-users] Full screen with resolution change problem, resources lost

2012-08-02 Thread Sergey Polischuk
Hi In your example: change line 34 osg::ref_ptr cam = new osg::Camera; to osg::ref_ptr cam = mViewer->getCamera(); and it should work. IDK why it doesn't work with new camera though... Cheers, Sergey. 02.08.2012, 14:58, "michael kapelko" : > Hi. > I want to have window