Hi,
just one more remark. I have testet the model with the current master
version. Everything is working well.
2017-03-08 15:45 GMT+01:00 Andre Normann :
> Hi Robert,
>
> thanks for your help. I think the problem is the obj loader. I have done a
> quick review of the source code and the loader s
Hi Robert,
thanks for your help. I think the problem is the obj loader. I have done a
quick review of the source code and the loader seems to create for each "f"
line an own primitive set. This can be optimized. I will try to fix this in
near future.
I can not understand the difference between 3.
I've recently written some code to merge individual triangle strips
by joining them using some degenerate (zero area) triangles.
One issue that I've run into is that in wireframe mode this generated
some very odd looking artifacts.
Find the code here. It may need some adaptation for your use case
Hi Andre,
Thanks for the file. I've just tried it on my Kubuntu 16.04. NVidia
760 with the OSG-3.4 branch and I see decent performance, the draw
dispatch is bit more expensive than I'd usually expect for a model of
this size but it's not widely expensive like you are seeing.
The dataset itself l
Andre Normann writes:
> Hi Alberto,
>
> I did it. The two files differ only in format style but not the syntax. I
> would say the two files are identical. With the provided example every one
> can reproduce the slow down effect.
Sorry, I was confused by the fact that only one file was sent.
I
Hi Alberto,
I did it. The two files differ only in format style but not the syntax. I
would say the two files are identical. With the provided example every one
can reproduce the slow down effect.
-André
2017-03-08 12:28 GMT+01:00 Alberto Luaces :
> Andre Normann writes:
>
> > Hi Robert,
> >
>
Andre Normann writes:
> Hi Robert,
>
> I used 3.2.3 to load the obj files and converted it into ive format. In 3.2.3
> I load the ive file, build my scenegraph and I get 60 fps. When I now load
> the same ive file into 3.4.0, build my scenegraph, I get the slow down.
Hi Andre, I guess the poin
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