Thanks Bjorn
Nick
On Sat, Mar 7, 2015 at 10:29 PM, Björn Blissing
wrote:
> Hi,
>
> I haven't tried it myself, but gDebugger is available for Linux as well:
> http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/
>
> Cheers
> Björn
>
> --
> Read this topic online here:
>
Hi,
I haven't tried it myself, but gDebugger is available for Linux as well:
http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/
Cheers
Björn
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62983#62983
_
Am 06.03.2015 um 10:34 schrieb Trajce Nikolov NICK:
Thanks Sebastian. I have to switch to my Windows machine :-)
Maybe some of the Unix-users here can drop in and tell us if there is
some tool on Unix to debug OpenGL calls.
Cheers
Sebastian
Cheers,
Nick
On Fri, Mar 6, 2015 at 8:47 AM, Sebas
Thanks Sebastian. I have to switch to my Windows machine :-)
Cheers,
Nick
On Fri, Mar 6, 2015 at 8:47 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Hi Nick,
>
> Try geDebugger [1] etc.. Under visual studio they even integrate into the
> GUI, so you will be able to debug
Hi Nick,
Try geDebugger [1] etc.. Under visual studio they even integrate into
the GUI, so you will be able to debug the offending line which causes
the error.
[1] http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/
Cheers
Sebastian
suddenly OSG_GL_ERROR_CHECKING=ON is not verbos
suddenly OSG_GL_ERROR_CHECKING=ON is not verbose at all for this error
still the same :-/
Nick
On Thu, Mar 5, 2015 at 11:16 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Thanks Bjorn. I will start debugging
>
> Nick
>
> On Thu, Mar 5, 2015 at 11:21 PM, Björn Blissin
Thanks Bjorn. I will start debugging
Nick
On Thu, Mar 5, 2015 at 11:21 PM, Björn Blissing
wrote:
> Hi Nick,
>
> I got a couple of this while doing the Oculus integration (mostly due to
> Oculus driver injection). But the procedure I usually use is this:
>
> 1. Enabled OpenGL debugging in O
Hi Nick,
I got a couple of this while doing the Oculus integration (mostly due to Oculus
driver injection). But the procedure I usually use is this:
1. Enabled OpenGL debugging in OpenSceneGraph by setting the environment
variable:
OSG_GL_ERROR_CHECKING=ON
This will give you more information
Hi All,
have some of you experienced this error. it is annoying and I have not clue
how to fix it. Any hint is appreciated
Thanks a lot as always !
Nick
--
trajce nikolov nick
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