HI Nickolai,
On 2 July 2016 at 18:12, Nickolai Medvedev wrote:
> Maybe, you include this example into OSG?
> Use it as part of OSG, as far it is possible.
I'm afraid have had too much other work on my plate with getting the
OSG in shape for 3.6 to be able to dabble with extra's.
It'd be useful
Hello, Robert!
Maybe, you include this example into OSG?
Use it as part of OSG, as far it is possible.
Thank you!
Cheers,
Nickolai
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67972#67972
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osg
Hi, all!
Well, if nobody responded, it is my test with GLFW3.
Thank you!
Cheers,
Nickolai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67827#67827
osgGLFW3.rar
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Hi Nicolas,
OSG has really good support for windowing, but It should be pretty
straightforward looking at the osgviewer(GLUT|FLTK|...) examples from the
source code:
For instance:
http://trac.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgviewerGLUT/osgviewerGLUT.cpp
R
bump
> Hi,
> is it possible to bind a GLFW3 window and OSG ? I didn't see anything
> like "osgviewerGLFW"...
>
> ...I'm not using SFML2 but there is an example
> [ http://en.sfml-dev.org/forums/index.php?topic=6651.0 ]
> where they are using "osgUtil::SceneView" to bind SFML2 and OSG, but
> "Scen
Hi,
is it possible to bind a GLFW3 window and OSG ? I didn't see anything
like "osgviewerGLFW"...
...I'm not using SFML2 but there is an example
[ http://en.sfml-dev.org/forums/index.php?topic=6651.0 ]
where they are using "osgUtil::SceneView" to bind SFML2 and OSG, but
"SceneView" should not be u
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