Thanks Sebastian.
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Am 31.03.2011 07:49, schrieb litingbaotou:
win7, nVidia GTX 260, driver vision 8.17.12.6099
I use GL_POLYGON to display a polygon, why?
Polygons are known to be of less performance and add some other
oddities, because rendering of polygons can't be done with the usual
algorithms. Therefore the
Hi, all.
I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction
to crteate a bump map then set it as an osgViewer::Viewer's scene data. It
works well while using GL_QUADS to create the plane.
However, I found if I use GL_POLYGON to replace GL_QUADS, the bump mapping
On 3/30/2011 8:32 PM, litingbaotou wrote:
Hi, all.
I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed
fuction to crteate
a bump map then set it as an osgViewer::Viewer's scene data. It works well
while using
What platform and graphics card and driver?
Why do you
win7, nVidia GTX 260, driver vision 8.17.12.6099
I use GL_POLYGON to display a polygon, why?
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Hi, all.
I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction
to crteate a bump map then set it as an osgViewer::Viewer's scene data. It
works well while using GL_QUADS to create the plane.
However, I found if I use GL_POLYGON to replace GL_QUADS, the bump mapping
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