That looks like it did it! Thanks!
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To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] GL_RGBA32F_ARB Pixel Buffer
Hi Steven,
I'm not so sure, but maybe you should try to set the render target
implementation to FRAME_BUFFER_OBJECT, as done in the prerender example?
What graphics card do you use?
Does it
Hi Steven,
I'm not so sure, but maybe you should try to set the render target
implementation to FRAME_BUFFER_OBJECT, as done in the prerender example?
What graphics card do you use?
Does it work for you with GL_RGBA16F_ARB?
Guy.
I'm getting all 0s for my pixel buffer when I use GL_RGBA32F_ARB
n.com
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-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Steven
Powers
Sent: Tuesday, March 10, 2009 2:50 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] GL_RGBA32F_ARB Pixel Buffer
sliceVPX and sli
sliceVPX and sliceVPY are the viewport dimensions.
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I'm getting all 0s for my pixel buffer when I use GL_RGBA32F_ARB as the pixel
format.
It works fine with GL_RGBA.
This is how I set it up:
i = new osg::Image();
i->setPixelFormat(GL_RGBA32F_ARB);
i->setDataType(GL_FLOAT);
camera->att
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