Hi,
Thanks for your advices :) I was setting the dataVariance of my normal and
vertex array to Dynamic, but not on my color array.
To get it works I also call dirty on my color array (before I was trying to
call dirtyDisplayList on my geometry instead of dirty on my color Array,
which hasn't
Hi,
My question may be obvious but I can't figure it out. Here's my problem:
I have a (rig)geometry, with a vertexArray, a normalArray, and a colorArray
(bind per vertex). Somewhere else in my code, I keep pointers to some of those
values (a subset of vertices, a part of my geometry). When I
Hi Emilie,
I don't have much experience with doing what you're trying to do, but do you
have the data variance on your geometry set to dynamic? When I've forgotten to
do this in the past various things I've tried to modify dynamically weren't
applied, I can't recall if position (for example)
Hi,
have you tried callind -dirty() on the array? Are you using VBOs or
display lists?
jp
On 19/08/10 22:18, Emilie Deschamps wrote:
Hi,
My question may be obvious but I can't figure it out. Here's my problem:
I have a (rig)geometry, with a vertexArray, a normalArray, and a colorArray
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