to mary http://www.opencascade.org/ with osg is a GREAT idea!
if someone want to try a cad program based on opencascade try
http://www.salome-platform.org
SALOME-MECA-2008.1-GPL Salome-Meca-2008 contains the newly integrated software
suite combining Salome v.3.2.9 Pre-Post processor & Code-As
Hi Cory,
Well, as I said, I'm not the one which can best answer you. However, I think
using generated geometries in OSG is rather simple. It depends of course on how
they are stored.
I suppose that a low-level code that adds each triangle into a geode would
certainly not be very efficient, but
The geometry engine is the software that you use to do things like fuse
or intersect solids, sweep 2d shapes along a curve to generate a 3d
shape, etc... From these you get faces. lines and points that you pass
on to something else (like OpenGL) to render.
Open Cascade is free and quite good.
Hi Cory,
What do you mean by "geometry engine"? I guess you'll be able to easily create
a kind of exporter that converts your geometry to an OSG/OpenGL one. Perhaps
geometries would even be directly read and added to Geodes.
I don't know HOOPS, but be aware that OSG is "only" (!) a scene graph (
I'm looking for comments and suggestions for using OSG with a geometry
engine like ACIS, Parasolid, or Open Cascade. Can they work well
together? Is it a useful combination? The application is CAD-like and
involves interactively building up a model from discrete components.
I found OSG when lo
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