Re: [osg-users] Geometry kernels?

2009-01-09 Thread hanne...@gmx.at
to mary http://www.opencascade.org/ with osg is a GREAT idea! if someone want to try a cad program based on opencascade try http://www.salome-platform.org SALOME-MECA-2008.1-GPL Salome-Meca-2008 contains the newly integrated software suite combining Salome v.3.2.9 Pre-Post processor & Code-As

Re: [osg-users] Geometry kernels?

2009-01-08 Thread Sukender
Hi Cory, Well, as I said, I'm not the one which can best answer you. However, I think using generated geometries in OSG is rather simple. It depends of course on how they are stored. I suppose that a low-level code that adds each triangle into a geode would certainly not be very efficient, but

Re: [osg-users] Geometry kernels?

2009-01-08 Thread Cory Riddell
The geometry engine is the software that you use to do things like fuse or intersect solids, sweep 2d shapes along a curve to generate a 3d shape, etc... From these you get faces. lines and points that you pass on to something else (like OpenGL) to render. Open Cascade is free and quite good.

Re: [osg-users] Geometry kernels?

2009-01-07 Thread Sukender
Hi Cory, What do you mean by "geometry engine"? I guess you'll be able to easily create a kind of exporter that converts your geometry to an OSG/OpenGL one. Perhaps geometries would even be directly read and added to Geodes. I don't know HOOPS, but be aware that OSG is "only" (!) a scene graph (

[osg-users] Geometry kernels?

2009-01-07 Thread Cory Riddell
I'm looking for comments and suggestions for using OSG with a geometry engine like ACIS, Parasolid, or Open Cascade. Can they work well together? Is it a useful combination? The application is CAD-like and involves interactively building up a model from discrete components. I found OSG when lo