robertosfield wrote:
> Your code is rather perverse and potentially unsafe way to get at the xyz
> coords, but if the array is a Vec3Array then it should probably work OK.
>
>
> A better way to look at to coords is to cast the array to a Vec3Array and
> access the vertices via the std::vector<
Hi Erik,
Your code is rather perverse and potentially unsafe way to get at the xyz
coords, but if the array is a Vec3Array then it should probably work OK.
A better way to look at to coords is to cast the array to a Vec3Array and
access the vertices via the std::vector<> methods (Vec3Array subcla
Hello all,
I'm analyzing the vertices of a geometry like so:
Code:
osg::Array *pVertexArray = pGeometry->getVertexArray();
int nVertices = (int)(pVertexArray->getNumElements());
osg::Vec3 *pVertexData = (osg::Vec3 *)(pVertexArray->getDataPointer());
for (int i = 0; i < nVertices; i++)
{
float f
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