Re: [osg-users] Getting active light

2007-09-07 Thread Robert Osfield
On 9/6/07, Ivan Bolčina <[EMAIL PROTECTED]> wrote: > Thanks. Just for info, how are lights inherited in osg node tree? Top down like all OpenGL state. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/

Re: [osg-users] Getting active light

2007-09-06 Thread Ivan Bolčina
Thanks. Just for info, how are lights inherited in osg node tree? 2007/9/6, Robert Osfield <[EMAIL PROTECTED]>: > > On 9/6/07, Ivan Bolčina <[EMAIL PROTECTED]> wrote: > > I have added CameraNode to scene. I want to remove default light from > this > > ode and set a new one. > > Just add a LightSou

Re: [osg-users] Getting active light

2007-09-06 Thread Robert Osfield
On 9/6/07, Ivan Bolčina <[EMAIL PROTECTED]> wrote: > I have added CameraNode to scene. I want to remove default light from this > ode and set a new one. Just add a LightSource to its subgraph, as per the osglight example. ___ osg-users mailing list osg-u

[osg-users] Getting active light

2007-09-06 Thread Ivan Bolčina
I have added CameraNode to scene. I want to remove default light from this ode and set a new one. Thanks! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org