Hi,
> I think you'll have to realize a viewer window on each screen, then use a
> RealizeOperation to run a test like glGetString(GL_VENDOR) on each one, and
> presumably you can tell from that info.
If I create the window on every screen, and then detect the monitor and gpu
info, that see
> Is there a way I can figure out what card the screen is attached to? some
unique ID of the hardware that I can pull at runtime?
I think you'll have to realize a viewer window on each screen, then use
a RealizeOperation to run a test like glGetString(GL_VENDOR) on each one,
and presumably you
Hi,
I have 2 cards in my computer, and I'm trying to figure out what screen runs on
which card.
I found a page online that showed me how to do this a long time ago, but
unfortunately did not write it down, and can't seem to find it again.
I have 3 screens, and want one window on every screen
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