Re: [osg-users] Half Side-by-side

2014-12-03 Thread Francesco Argese
Hi, as suggested, I've solved setting OFF the OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO option and setting SIDE_BY_SIDE stereo HORIZONTAL or TOP_AND_BOTTOM. :-) Thank you! Cheers, Francesco Francesco Argese -- Read this topic online here:

[osg-users] Half Side-by-side

2014-12-01 Thread Francesco Argese
Hello, I'm trying to display a simple OpenSceneGraph application on a 3d active tv that supports SBS Half (Half Side-by-Side) in FullHD resolution. I've already tried using stereo configuration for Side-by-side (HORIZONTAL_SPLIT) but the result is a stretched image. It seems that

Re: [osg-users] Half Side-by-side

2014-12-01 Thread Robert Osfield
Hi Francesco, On 1 December 2014 at 11:40, Francesco Argese kekk...@gmail.com wrote: I'm trying to display a simple OpenSceneGraph application on a 3d active tv that supports SBS Half (Half Side-by-Side) in FullHD resolution. Do you have any specs on this particular configuration of stereo?

Re: [osg-users] Half Side-by-side

2014-12-01 Thread simon
Hello, I'm trying to display a simple OpenSceneGraph application on a 3d active tv that supports SBS Half (Half Side-by-Side) in FullHD resolution. I've already tried using stereo configuration for Side-by-side (HORIZONTAL_SPLIT) but the result is a stretched image. It seems that

Re: [osg-users] Half Side-by-side

2014-12-01 Thread Farshid Lashkari
Hi Francesco, For 3D TVs, the Side-by-Side and Top-Bottom modes will take the image on each half of the output, and stretch it to fill the entire display. Robert's advice of turning OFF the OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO option should solve your problem. You want each eye to be