So, I've looked at the tutorials for this, but it doesn't much in depth into
the texture coordinates and how they work. If someone could help me out, I'd
much appreciate it.
What I'm trying to do at the moment, is build a cube and apply a single texture
that will be mapped to each of the 6 face
bump?
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Hi Justen,
So, I've looked at the tutorials for this, but it doesn't much in depth into
the texture coordinates and how they work. If someone could help me out, I'd
much appreciate it.
You seem to have the right idea. I didn't have to change anything in
your code (other than the path to the
> or have different textures in each texture unit as you were going to do.
>
N don't put a texture in each texture unit. You should only be using
multiple texture units if you need to combine the textures somehow e.g. in a
shader that requires a diffuse texture with a bump map and normal map a
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