[osg-users] Having trouble with basic texture mapping on a 3d object

2010-05-25 Thread Justen Falk
So, I've looked at the tutorials for this, but it doesn't much in depth into the texture coordinates and how they work. If someone could help me out, I'd much appreciate it. What I'm trying to do at the moment, is build a cube and apply a single texture that will be mapped to each of the 6 face

Re: [osg-users] Having trouble with basic texture mapping on a 3d object

2010-05-27 Thread Justen Falk
bump? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28295#28295 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Having trouble with basic texture mapping on a 3d object

2010-05-27 Thread Jean-Sébastien Guay
Hi Justen, So, I've looked at the tutorials for this, but it doesn't much in depth into the texture coordinates and how they work. If someone could help me out, I'd much appreciate it. You seem to have the right idea. I didn't have to change anything in your code (other than the path to the

Re: [osg-users] Having trouble with basic texture mapping on a 3d object

2010-05-28 Thread Michael Platings
> or have different textures in each texture unit as you were going to do. > N don't put a texture in each texture unit. You should only be using multiple texture units if you need to combine the textures somehow e.g. in a shader that requires a diffuse texture with a bump map and normal map a