The polytope intersector tests to see if a frustum (i.e. truncated
pyramid) volume contains or intersects with geometry. In the case of a
testing a polygon or a fully contained line segment, there is no single
point that describes the intersection. This is fine for selection when
you are prim
Hi guys,
I'm having some difficulties with a polytope intersector.
My scene uses polygons, lines and points, so I decided to use a polytope
intersector to find which object the user wants to select. Here is my code :
Code:
osg::ref_ptr viewport = camera->getViewport();
double mx = viewport->x(
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