Hi Nick,
It should be simply a case of setting up the slave cameras with the
correct view and projection matrices. An example of the setting up
cube rendering can be found in src/osgViewer/View.cpp's
View::setUpViewFor3DSphericalDisplay(..), this has 6 slave cameras,
and an extra slave camera
, 21 Jun 2010 16:54:48 +
From: nick waller nhwalke...@yahoo.com
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Help setting up a cave-like device viewer
Message-ID: 1277139288.m2f.29...@forum.openscenegraph.org
Content-Type: text/plain; charset=UTF-8
Hello.
I'm working
Hello.
I'm working on configuring a cave-like device using OSG. The device has 3
walls along side each other, the two on the outside rotated in about 30
degrees. To account for this, I tried rotating the slave camera's that display
to the outside screens but this doesn't seem to work.
Hi Nick,
This is usually where I chime in and say that we use VR Juggler
(http://code.google.com/p/vrjuggler/) with OSG for displays like that.
VR Juggler handles things like view frustum calculations, clustering,
and input device management.
Regards,
Todd
On 6/21/2010 12:54 PM, nick
We were hoping to do it without VR Juggler because we had issues getting it to
run on our systems, but it looks like we are just going to have to bite the
bullet and see if we can't get it to run.
Thanks
Todd J. Furlong wrote:
Hi Nick,
This is usually where I chime in and say that we
On Mon, Jun 21, 2010 at 9:35 PM, nick waller nhwalke...@yahoo.com wrote:
We were hoping to do it without VR Juggler because we had issues getting it
to run on our systems, but it looks like we are just going to have to bite
the bullet and see if we can't get it to run.
Thanks
You may want
Nick,
What's your platform? We posted some VS2008 32-bit binaries to the VR
Juggler mailing list not very long ago.
-Todd
On 6/21/2010 3:35 PM, nick waller wrote:
We were hoping to do it without VR Juggler because we had issues getting it to
run on our systems, but it looks like we are
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