Hi,
I have a scene with a number of 3D models and I need to be able to view the
scene from the point of view of one of the models. When I view the scene from
one of the models, I'd like to hide that model from view so it doesn't block
the view.
I'm using Switch nodes to enable/disable the mod
Nodemasks can be set on the Nodes, and each view can have a unique
nodemask. The bitwise AND of the two must be non-zero for a Node to display
in a view.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Gra
Hi Don,
What is the best way to accomplish this? Node masks, cull callbacks?
Chris's solution will work fine, but you may have many objects you want
to control independently and then you'll run out of bits in your node mask.
If that's the case, a cull callback can be another way to do it.
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