(or removed because its already there) to TexMat in TexMatCallback.
> Look at R matrix in TexMatCallback::operator(). Multiply this R matrix by
> neccessary rotation. If you don't know what rotation exactly, try 90 or -90
> degrees around X, Y, Z axes. After up to 6 tries you will find t
rotated. And I
> want to correct this rotation.
>
> Is it understandable? I am not sure.
>
> Cheers
>
> Martin
>
> Original-Nachricht
> > Datum: Tue, 7 Sep 2010 14:57:24 +0400
> > Von: "Trajce (Nick) Nikolov"
> > An: OpenScene
To: "OpenSceneGraph Users"
Subject: Re: [osg-users] How can I rotate a image
Ok, also I have create a sky box like the sky box in the vertexprogramm
example of osg. But in my scene the up vector is in the z direction and
not in the y direction. Now I have rotate my sky box 90
olov"
> An: OpenSceneGraph Users
> Betreff: Re: [osg-users] How can I rotate a image
> what do you mean by "rotating an image"? Could you tell what you are
> actually trying to do? More info you provide more chances to get some
> advice
>
> -Nick
>
>
what do you mean by "rotating an image"? Could you tell what you are
actually trying to do? More info you provide more chances to get some advice
-Nick
2010/9/7 "Martin Großer"
> Hello,
>
> I would like rotate a image. Because I want to rotate the separate images
> from my sky box. I think it
Hello,
I would like rotate a image. Because I want to rotate the separate images from
my sky box. I think it is difficult to change the texture coordinates of my
sphere. I my idea is to rotate the images at the beginning.
Example
::osg::Image* image = osgDB::readImageFile(c_posX.Filename);
//
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