HI Lokesh,
A Texture2DArray is something designed for shader work, the fixed
function pipeline won't access it so you'll need to write shaders for
it.
However, I can't see why you'd want to collection of images like you
have and apply using a Texture2DArray. These images all have specific
names
Hi,
I have a flt model and multiple *.dds texture files in a Directory :-
my folder directory structure:-
my_folder
|- terrain.flt
|- road.dds
|- city.dds
|- building1.dds
|- building2.dds
|- building3.dds
|- building3.dds
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