Hi guys,
my goal is to create an application that load different .tga files in a
sequence like a movie.
To do that, i have created a geometry that will contain all the textures
(images). First of all, i load all images file, using :
mImageTexture = new osg::Texture2D;
digitcodecpp schrieb:
to change textures at 30 fps.
But, when new image is load, there is a delay that prevent application to run
smoothly like a movie.
I tryed it also with .jpg files, but i get the same delay when i load a new
texture.
I tryed also to use osg::TextureRectangle instead
Hi Umpa Lumpa (just a likely a name as digitcodecpp so I presume this
is fine ;-)
The best guide is the existing Quicktime and Xine-lib plugins, they
both run a background thread for the movies stream and subclass from
osg::ImageStream. ImageStream by default constructs a
PixelBufferObject which
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From : [EMAIL PROTECTED]
To : OpenSceneGraph Users osg-users@lists.openscenegraph.org
Cc :
Date : Wed, 2 Apr 2008 09:31:37 +0100
Subject : Re: [osg-users] How to load different tga files in a smoothly way
like a movie
Hi bobby
Hi,
you could also try enable pixel buffer objects on the textures you are
pushing to the GPU.
See the call that looks like e.g.
VideoImage[i]-setImage(cameraImageWidth, cameraImageHeight, 1, 1,
GL_LUMINANCE, GL_UNSIGNED_BYTE, gImage[i], osg::Image::NO_DELETE);
Hi Umpa, it's ok to call you Umpa isn't it? :-)
On Wed, Apr 2, 2008 at 10:19 AM, digitcodecpp [EMAIL PROTECTED] wrote:
Hi bobby lobby (just a likely a name ...I presume this is fine ;-) like Umpa
Lumpa)
As you know, what you are planning to do next summer is what we are going to
realize
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From : [EMAIL PROTECTED]
To : OpenSceneGraph Users osg-users@lists.openscenegraph.org
Cc :
Date : Wed, 2 Apr 2008 10:50:02 +0100
Subject : Re: [osg-users] How to load different tga files in a smoothly way
like a movie
Its
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