Lucas,
Did you get anywhere with this in the end? I'm having the same issue.
Thanks,
David
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>
> regards,
>
> Crisalix.
>
>
>
>
>
> __
> > From: [EMAIL PROTECTED]
> > To: osg-users@lists.openscenegraph.org
> > Date: Thu, 7 Feb 2008 23:38:00 +0100
> > Subject: Re: [osg-users] How to
eb 2008 23:38:00 +0100
> Subject: Re: [osg-users] How to modify the array of vertexfroma
> Geometryobject
>
> Hi,
>
> I think that the only thing missing is a vbo->dirty()
>
> Regards
>
> El jue, 07-02-2008 a las 19:31 +0100, lucas Grijander esc
t; ______________________
> > From: [EMAIL PROTECTED]
> > To: osg-users@lists.openscenegraph.org
> > Date: Wed, 6 Feb 2008 21:33:51 +0100
> > Subject: Re: [osg-users] How to modify the array of vertex from a
> Geometry obje
isalix.
> From: [EMAIL PROTECTED]
> To: osg-users@lists.openscenegraph.org
> Date: Wed, 6 Feb 2008 21:33:51 +0100
> Subject: Re: [osg-users] How to modify the array of vertex from a
> Geometryobject
>
> Hi,
>
> Some hints:
>
> 1. Be sure that test->size
Hi,
Some hints:
1. Be sure that test->size() is equal to numVertex
2. I don't know what the "at" method is, I couldn't find it either on
the TemplateArray class or the std::vector class. Try with the vector []
operator, ie: (*test)[i] = trans
3. If you are updating the vertex data once per fram
Dear all,
I have to create a 3D surface, and then such surface will be modified during
the application with several deformations. I've tried to create a Geometry
object, then I set the VertexArray, and finally inside the render callback I
update such vertex with the new ones. I got some errors
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