Re: [osg-users] How to set-up an FBO in osg for android with opengl-es 2.0

2013-09-02 Thread deniz diktas
Sure, anyone interested in the solution can ask me via personal message. Best, Deniz Trajce Nikolov NICK wrote: > maybe you post your finding so other from the community will benefit ;-) > > Nick > > > > On Sun, Sep 1, 2013 at 9:11 PM, deniz diktas < ()> wrote: > > > I have been able to f

Re: [osg-users] How to set-up an FBO in osg for android with opengl-es 2.0

2013-09-01 Thread Trajce Nikolov NICK
maybe you post your finding so other from the community will benefit ;-) Nick On Sun, Sep 1, 2013 at 9:11 PM, deniz diktas wrote: > I have been able to find a work-around to solve it. > > thanks, > deniz > > -- > Read this topic online here: > http://forum.openscenegraph.org/vi

Re: [osg-users] How to set-up an FBO in osg for android with opengl-es 2.0

2013-09-01 Thread deniz diktas
I have been able to find a work-around to solve it. thanks, deniz -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56047#56047 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists

[osg-users] How to set-up an FBO in osg for android with opengl-es 2.0

2013-08-30 Thread deniz diktas
Hi all, I have not been able to setup an FBO on android using osg built for opengl-es 2.0. On the opengl-es 2.0 side I cannot attach depth textures to the fbo's, while on the android side I cannot attach depth renderbuffer to the cameras. Any ideas how to overcome this ? Thank you! Cheers, de