Sure, anyone interested in the solution can ask me via personal message.
Best,
Deniz
Trajce Nikolov NICK wrote:
> maybe you post your finding so other from the community will benefit ;-)
>
> Nick
>
>
>
> On Sun, Sep 1, 2013 at 9:11 PM, deniz diktas < ()> wrote:
>
> > I have been able to f
maybe you post your finding so other from the community will benefit ;-)
Nick
On Sun, Sep 1, 2013 at 9:11 PM, deniz diktas wrote:
> I have been able to find a work-around to solve it.
>
> thanks,
> deniz
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/vi
I have been able to find a work-around to solve it.
thanks,
deniz
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56047#56047
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists
Hi all,
I have not been able to setup an FBO on android using osg built for opengl-es
2.0. On the opengl-es 2.0 side I cannot attach depth textures to the fbo's,
while on the android side I cannot attach depth renderbuffer to the cameras.
Any ideas how to overcome this ?
Thank you!
Cheers,
de
4 matches
Mail list logo