Hi Dario
For this case you have to derive your own shadow class from MinimalShadowMap,
in order to get access to the protected statesets and programs. That's the way
I did it.
Regards
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http://forum.openscenegraph.org/viewtopic.php?p=53446#53446
Hi,
Sorry for noob question, but I'm going crazy setting attribute vertex shaders
variables starting from ShadowedScene. I've some code like this:
//create shadowed scene...
//create shadow technique l_MinimalShadowMap
l_MinimalShadowMap->setShadowFragmentShader(l_sf);
l_MinimalShadowMap->setSh
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