Hi J-S,
thanks for your reply, that makes sense and helps.
I'll try to ask the community about the GL3 context in another topic if
nobody answers here anymore. Maybe this will solve the other issues.
Cheers, PP
Hi Peter,
I activated the uniforms, but still the uniforms don't get printed
t
Hi Peter,
I activated the uniforms, but still the uniforms don't get printed
through my update callback.
When I activate these uniforms, does this mean at all that they should
be get in any StateSet of any Node ? I think they should, as otherwise I
couldn't use them, right ?
No, they get pushe
Hi J-S,
thank you for your answer, and sorry my late response, was without
connection for some time.
I activated the uniforms, but still the uniforms don't get printed
through my update callback.
When I activate these uniforms, does this mean at all that they should
be get in any StateSet of
Hi Peter,
I don't know about your other questions about the GL 3 context, but I
can answer this since I've been looking at it recently.
How do I get these default osg_ Uniforms into the StateSet ? The only
place where I find code for creaating them is osgUtil::SceneView, which
is marked as de
Hi, I have some doubts about my approach to create a GL3 non FFP context.
I have compiled osg with all the cmake settings for GL3 as explained in
lots of other posts.
When I create an object ( a simple two Vertex line ), usual camera
manipulation is working without me having writrten a single s
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