Oh, I forgot you were using an animation path. Then I think the easiest
solution is not modifying the vertices but modelling an unit-long line
and then just rotating, scaling and translating it where you want it to
be.
--
Alberto
___
osg-users mailing
Hi, Alberto
I saw your answer well. However, there are parts that I still don't
understand.
>From what you answered, the way that works for me is to modify the
coordinates of the two vertices of the line.
First, I need to set the coordinates and travel time with the values below.
Hi, you have to modify the geometry of the line.
You can do that either scaling and rotating it or by modifying the
coordinates of the vertices. In the latter case, be sure to deactivate
the display lists of the geometry, otherwise the line will not be
reflect any changes.
--
Alberto
_
I didn't speak English well, so I used a translator to write it. Please
understand if there is any awkwardness in the sentence.
I am moving two 3ds models using osg animationPath. And I want to connect
two moving models with a line.
Moving the 3ds model to the specified time and path using Anim
4 matches
Mail list logo