Re: [osg-users] IOS Linking error Undefined symbols for architecture i386: "_graphicswindow_IOS"

2012-11-30 Thread Koduri Lakshmi
Hi Stephan and Chris Hanson, Thank you for the quick reply. Now I am able to compile and link sample application. Now I have a problem to load OSG files. I did in the following way Added a folder called "Resources" from File->NewGroup. Added a test.osg file to "Resources" folder. The

Re: [osg-users] IOS Linking error Undefined symbols for architecture i386: "_graphicswindow_IOS"

2012-11-29 Thread Chris Hanson
We're working on producing a standard set of 3rdparty libs and precompiled OSG and osgEarth. It's taking some time though. On Thu, Nov 29, 2012 at 6:31 AM, Stephan Maximilian Huber < ratzf...@digitalmind.de> wrote: > Hi, > > you'll have to add all needed libs to your ios-app. Most notably > libO

Re: [osg-users] IOS Linking error Undefined symbols for architecture i386: "_graphicswindow_IOS"

2012-11-29 Thread Stephan Maximilian Huber
Hi, you'll have to add all needed libs to your ios-app. Most notably libOpenThreads, libosg, libosgGA, libosgDB, libosgUtil, libosgViewer. _graphicsWindow_IOS should be part of the osgViewer-lib. Sorry, getting osg compiling running on ios is a bit rough. If you have a working set of libs and in

Re: [osg-users] IOS Linking error Undefined symbols for architecture i386: "_graphicswindow_IOS"

2012-11-29 Thread Koduri Lakshmi
Hi, I added "libOpenThreads.a" file to "BuildPhases->Link Binary With Libraries". Then I am getting the following error Code: Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++ failed with exit code 1 I am getting the same error for Debug/Release builds. I creat