Hi Stephan and Chris Hanson,
Thank you for the quick reply.
Now I am able to compile and link sample application. Now I have a problem to
load OSG files. I did in the following way
Added a folder called "Resources" from File->NewGroup.
Added a test.osg file to "Resources" folder. The
We're working on producing a standard set of 3rdparty libs and precompiled
OSG and osgEarth. It's taking some time though.
On Thu, Nov 29, 2012 at 6:31 AM, Stephan Maximilian Huber <
ratzf...@digitalmind.de> wrote:
> Hi,
>
> you'll have to add all needed libs to your ios-app. Most notably
> libO
Hi,
you'll have to add all needed libs to your ios-app. Most notably
libOpenThreads, libosg, libosgGA, libosgDB, libosgUtil, libosgViewer.
_graphicsWindow_IOS should be part of the osgViewer-lib.
Sorry, getting osg compiling running on ios is a bit rough. If you have
a working set of libs and in
Hi,
I added "libOpenThreads.a" file to "BuildPhases->Link Binary With Libraries".
Then I am getting the following error
Code:
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++
failed with exit code 1
I am getting the same error for Debug/Release builds. I creat
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