Hi,
From what I understand, an ImageStream indicates that the image as been
changed by calling the dirty() method. From there, a texture will update
its content with the new image when the scenegraph is traversed.
The problem is that I've not found any way to synchronize the point
where
HI Tanguy,
You don't want a synchronization point in the image stream as it'd
cause the rendering thread to stall waiting for the movie reading
thread. Rather than add such a sync operation, it's best to double
buffer the image data and then just do a pointer swap on the image to
tell it which
To: OpenSceneGraph Users
Subject: Spam: Re: [osg-users] ImageStream and texture updates synch
HI Tanguy,
You don't want a synchronization point in the image stream as it'd
cause the rendering thread to stall waiting for the movie reading
thread. Rather than add such a sync operation, it's best to double
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