Hey Sergey!
Yeah I had previously looked at that thread. I was hoping for a much easier
solution. Unfortunately there isn't one.
It was a lot of work and research to get things working so I uploaded a small
project to GITHUB. https://github.com/CheezeCoder/OSGStuff
Using the code tomhog
Hi Chris
I think FBX is a good way to go if you can, that was the pipeline I was working
on (I can't even remember why now), but essentially the difference is this.
OSGExp for 3DS Max exports animations as osg::AnimationPath, FBX plugin will
load them as osgAnimation::Animations (or whatever).
Hey everyone
So I've been doing a lot of digging trying to figure out how to get Animations
over from 3ds Max to OSG. I have 3 models in my 3ds max scene.
I use a timeline to seperate 2 animations. I have also saved the animations in
3ds max using: Animations-Save Animation. It saves it
Hi Chris
I think you need this thread
http://forum.openscenegraph.org/viewtopic.php?t=8161view=next ( xml file
which is not allowed to be downloaded is duplicated in Sat Apr 02, 2011
1:12 pm message )
Regards
Sergey
On Fri, Nov 14, 2014 at 11:48 AM, Chris Hidden ch...@erghis.com wrote:
Hey
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