Hi,
you can attach an osg::Image directly to the camera (as you do for the
texture). OSG will then read it back for you. Have a look at
osgprerender (look at the code in the callback that access the read back
image) and osgmultiplerendertargets. Inside the callback you should be
able to save
Hey OSG Community :)
I am coding an algorithm based on "billboard clouds" described in this article
http://www.cs.auckland.ac.nz/~novins/Publications/Huang04.pdf but I have some
problems for managing the creation of texture files.
I have read to osghud, osgprerender and osgsim::impostor code. I
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