> An: osg-users@lists.openscenegraph.org
> Betreff: Re: [osg-users] Is a render to texture master camera critical?
> Hi,
>
> Additionally, the manipulator for the first view only works if I move the
> window at the beginning. It seems to me it only works after the first
> window redraw event. I am n
Hi,
Additionally, the manipulator for the first view only works if I move the
window at the beginning. It seems to me it only works after the first window
redraw event. I am not sure. My RTT camera has a viewport with x = 0, y = 0,
width = textureWidth and height = textureHeight. Is that the pr
Hi,
I try the RTT master camera and for one view it works fine, but when I want to
use multiple views in a composite viewer my trackball manipulators don't work.
Only the first view get a new viewmatrix.
There are any experiance about rtt cameras and camera manipulators?
Thank you!
Cheers,
M
Hi all,
I've tried to use the main camera as RTT in several applications and it
works for me as well.
But I'd like to ask a couple of questions on the post process passes
instead:
- is there any "conceptual" difference between using the final ortho camera
as a in-graph POST_RENDER or as a viewer'
2012/1/17 "Martin Großer" :
> Hello all,
>
> A few weeks ago, I want to render my scene into a texture, which I want to
> use in the final rendering on a screen aligned quad. My first problem was I
> lost the shadows, because view dependent shadow techniques don't work with
> nested cameras. So
Hello Jean-Sébastien,
yes, it helps. :-)
thank you very much for your feedback.
Cheers
Martin
Am 17.01.2012 18:21, schrieb Jean-Sébastien Guay:
Hello Martin,
So now my rtt camera is the master camera and my ortho camera for the
quad is a nested camera (see the render_to_texture_scene_graph
Hello Martin,
So now my rtt camera is the master camera and my ortho camera for the quad is a
nested camera (see the render_to_texture_scene_graph.png). It looks fine, but I
am not sure whether it is a good idea.
That's always how I've done it too. I think it's fine.
For me, the motivation
Hello all,
A few weeks ago, I want to render my scene into a texture, which I want to use
in the final rendering on a screen aligned quad. My first problem was I lost
the shadows, because view dependent shadow techniques don't work with nested
cameras. So I used a RTT slave camera. Now my Callb
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