Hi Pierre, Anthousis,
Thanks for further narrowing this bug down. Unfortunately I haven't
used (or even come into contact) with an ATI card for quite some time,
so I won't be able to test this. However, I do remember a while back
that Robert tested osgOcean with an ATI 4670 and that worked with hi
Hi Anthousis Andreadis ,
I had already sent a report going the same way as yours, using Debian &
Ubuntu distribution...
So it confirms it is a 32bit only bug.
The next step would be to test with non-nvidia hardware to know if it is
related to nvidia graphic card only ?
I don't have any recent/dec
Hi Kim,
Update on the linux bug issue with the "squary waves".
Two days ago i compiled the osgOcean v1.0 (not the repository) and i
found out that i had the bug that has been described in previous mails.
My system is RHEL 4 and the GC a Quadro 5500 with the latest drivers and
OpenSceneGraph 2.
Hi Kim,
i've just tried with an updated OSG to 2.9.4 and it's still the same...
Pierre.
Le mardi 16 juin 2009 à 19:50 +0100, Kim C Bale a écrit :
> Hi all,
>
> I know it's only been out one day, but I was wondering if those linux
> users (it only seemed to occur on certain linux distributions)
Le mardi 16 juin 2009 à 19:50 +0100, Kim C Bale a écrit :
> Hi all,
Hi Kim,
first congratulations for this new osgOcean 1.0. It's really nice.
The fix for the shader bug on 7 series nVidia cards which caused an
error when indexing arrays using uniform variables is working well for
me. I can see
Hi all,
I know it's only been out one day, but I was wondering if those linux users (it
only seemed to occur on certain linux distributions) that experienced the
patchy ocean surface bug with the previous version have managed to test the
library and noticed if they still have the same issue?
6 matches
Mail list logo