Hi all,
I'm (very) new to OSG, though do have some prior graphics experience (which
could use brushing up, I'll admit). However, I just can't seem to determine the
best solution to this problem.
I'm working on an application where, in one window, an aircraft HUD view is
being rendered. Origin
Hi Adam,
The osgViewer library is designed to handle your usage model
seemlessly. What you describe is a single conceptual view, made up a
series of viewports with a camera assigned to each one. The way this
is implemented is to have a osgViewer::View with a single master
osg::Camera that contro
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