[osg-users] Issues when creating seamless panorama using multiple cameras with arbitrary FOVs

2011-12-27 Thread Adam Bruce
Hi all, I'm (very) new to OSG, though do have some prior graphics experience (which could use brushing up, I'll admit). However, I just can't seem to determine the best solution to this problem. I'm working on an application where, in one window, an aircraft HUD view is being rendered. Origin

Re: [osg-users] Issues when creating seamless panorama using multiple cameras with arbitrary FOVs

2012-01-05 Thread Robert Osfield
Hi Adam, The osgViewer library is designed to handle your usage model seemlessly. What you describe is a single conceptual view, made up a series of viewports with a camera assigned to each one. The way this is implemented is to have a osgViewer::View with a single master osg::Camera that contro