Hi,
I have a blend-file (test) and want to export this with the animation.
But when I choose Export Animation and take a look at the osg-file, there are
no keyframe...?
http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html
Thank you!
Cheers,
Benjamin
--
Read this
Hi,
Skinning is not yet supported on the new blender exporter.
Regards,
Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 -
http://cedricpinson.com - http://osgjs.org - http://showwebgl.com
On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote:
Hi,
I have a blend-file (test) and
Hi Cedric,
by the version 2.59 it doesn't work. I install the the script and see the
entry, but I can not enable the addon.
[Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ]
(http://www.pic-upload.de/view-12504262/blender2_59.png.html)
By the Version 2.60a it works good.
Hi at all and a happy new year.
I want to animate a character in OSG with the Kinect(OpenNI).
My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton.
But I am not sure how can I export this. I cant install the osgexporter.
In an other topic from me (Problems with
Hi,
The best would be to improve the osgexporter to support skinning correctly for
blender 2.60. The repository is on github,
https://github.com/cedricpinson/osgexport
Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 -
http://cedricpinson.com - http://osgjs.org -
Familiar names in the video credits, so I have to wonder if the debug rendering
in the lower left uses OSG...
http://www.engadget.com/2011/03/17/navi-hack-uses-a-kinect-to-let-the-blind-see-wear-awesome-headg/
--
-Paul Martz Skew Matrix Software
Hi,
maybe not a straightaway solution - but consider to reconstruct geometry
from point cloud.
there is one example code:
http://tetgen.berlios.de/features.html
http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html( see also
links below )
this way you would be able to compute error
On 3/12/2011 4:51 PM, ted morris wrote:
Hi Chris,
I think your plot is misrepresenting the appropriate feature space for this
analysis. You are
missing estimated component angles of each ray extending from the image plane
to the surface
target + angle of incidence. I would simplify the
Hi Chris,
I think your plot is misrepresenting the appropriate feature space for this
analysis. You are
missing estimated component angles of each ray extending from the image
plane to the surface
target + angle of incidence. I would simplify the scene substantially; why
not take a
flat surface
I recently published some info I've learned about Kinect on my web page.
http://xenon.arcticus.com/kinect-z-buffer-noise-and-audio-beam-steering-precision
I'd like to talk to other OSG people who are using, or plan to use Kinect,
and see what
you're up to.
--
Chris 'Xenon' Hanson, omo
Hi Chris,
At present I'm working on an open source project named osgXI
(http://osgxi.svn.sourceforge.net) with another Chinese engineer. He
has already made some progress on the kinect support and upload some
code to the osgInput namespace. The implementation initially depended
on libUSB and then
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