Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Benjamin Gehmlich
Hi, I have a blend-file (test) and want to export this with the animation. But when I choose Export Animation and take a look at the osg-file, there are no keyframe...? http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html Thank you! Cheers, Benjamin -- Read this

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Cedric Pinson
Hi, Skinning is not yet supported on the new blender exporter. Regards, Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote: Hi, I have a blend-file (test) and

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-03 Thread Benjamin Gehmlich
Hi Cedric, by the version 2.59 it doesn't work. I install the the script and see the entry, but I can not enable the addon. [Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ] (http://www.pic-upload.de/view-12504262/blender2_59.png.html) By the Version 2.60a it works good.

[osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-02 Thread Benjamin Gehmlich
Hi at all and a happy new year. I want to animate a character in OSG with the Kinect(OpenNI). My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton. But I am not sure how can I export this. I cant install the osgexporter. In an other topic from me (Problems with

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-02 Thread Cedric Pinson
Hi, The best would be to improve the osgexporter to support skinning correctly for blender 2.60. The repository is on github, https://github.com/cedricpinson/osgexport Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org -

[osg-users] Kinect as a visual aid

2011-03-17 Thread Paul Martz
Familiar names in the video credits, so I have to wonder if the debug rendering in the lower left uses OSG... http://www.engadget.com/2011/03/17/navi-hack-uses-a-kinect-to-let-the-blind-see-wear-awesome-headg/ -- -Paul Martz Skew Matrix Software

[osg-users] Kinect

2011-03-13 Thread Sergey Kurdakov
Hi, maybe not a straightaway solution - but consider to reconstruct geometry from point cloud. there is one example code: http://tetgen.berlios.de/features.html http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html( see also links below ) this way you would be able to compute error

Re: [osg-users] Kinect

2011-03-13 Thread Chris 'Xenon' Hanson
On 3/12/2011 4:51 PM, ted morris wrote: Hi Chris, I think your plot is misrepresenting the appropriate feature space for this analysis. You are missing estimated component angles of each ray extending from the image plane to the surface target + angle of incidence. I would simplify the

Re: [osg-users] Kinect

2011-03-12 Thread ted morris
Hi Chris, I think your plot is misrepresenting the appropriate feature space for this analysis. You are missing estimated component angles of each ray extending from the image plane to the surface target + angle of incidence. I would simplify the scene substantially; why not take a flat surface

[osg-users] Kinect

2011-03-04 Thread Chris 'Xenon' Hanson
I recently published some info I've learned about Kinect on my web page. http://xenon.arcticus.com/kinect-z-buffer-noise-and-audio-beam-steering-precision I'd like to talk to other OSG people who are using, or plan to use Kinect, and see what you're up to. -- Chris 'Xenon' Hanson, omo

Re: [osg-users] Kinect

2011-03-04 Thread Wang Rui
Hi Chris, At present I'm working on an open source project named osgXI (http://osgxi.svn.sourceforge.net) with another Chinese engineer. He has already made some progress on the kinect support and upload some code to the osgInput namespace. The implementation initially depended on libUSB and then