Re: [osg-users] LOD node is culling my visible child nodes / depends on number of child nodes

2015-02-27 Thread Hartwig Wiesmann
Hi, thank you for your reply! Actually, culling was not the reason but my understanding of how the LOD node works. I thought that the LOD node applies the distance calculation of the LOD to each child's bounding sphere center. But it seems to be that the distance calculation is done for the ce

Re: [osg-users] LOD node is culling my visible child nodes / depends on number of child nodes

2015-02-26 Thread Robert Osfield
Hi Hartwig, Given the odd behavior, and the fact that the LOD implementation doesn't have any code that is sensitive to number of children, I would suspect something like small feature culling introducing issues. Small feature culling doesn't require any nodes to be inserted in the scene graph, i

[osg-users] LOD node is culling my visible child nodes / depends on number of child nodes

2015-02-25 Thread Hartwig Wiesmann
Hi, I have two LOD nodes. One LOD node has one child node the other one has - for example - 1000 children. All children of both nodes have the same range settings (0 - maxValue). The single child of the LOD node is shown on the scene. Children in the vicinity of this single child - but part of