Re: [osg-users] Last update in the osgAnimation::Animation ONCE mode bug fix

2014-11-20 Thread Pjotr Svetachov
Would't this add cpu overhead for animations that are done playing because the channels are still updating? Cheers, Pjotr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61727#61727 ___ osg-users

Re: [osg-users] Last update in the osgAnimation::Animation ONCE mode bug fix

2014-11-20 Thread Robert Osfield
On 20 November 2014 10:36, Pjotr Svetachov pjotrsvetac...@gmail.com wrote: Would't this add cpu overhead for animations that are done playing because the channels are still updating? That was a question I had. I looked like the animation would get to the end and then keep resetting itself to

[osg-users] Last update in the osgAnimation::Animation ONCE mode bug fix

2014-08-26 Thread Konstantin
Hello everybody! *osgAnimation/Animation.cpp**bool Animation::update (double time, int priority)* *OpenSceneGraph 3.2.1*: case ONCE: if (t _originalDuration) return false; *Should be:* case ONCE: if (t _originalDuration) { *for