Would't this add cpu overhead for animations that are done playing because the
channels are still updating?
Cheers,
Pjotr
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61727#61727
___
osg-users
On 20 November 2014 10:36, Pjotr Svetachov pjotrsvetac...@gmail.com wrote:
Would't this add cpu overhead for animations that are done playing because
the channels are still updating?
That was a question I had. I looked like the animation would get to the
end and then keep resetting itself to
Hello everybody!
*osgAnimation/Animation.cpp**bool Animation::update (double time, int
priority)*
*OpenSceneGraph 3.2.1*:
case ONCE:
if (t _originalDuration)
return false;
*Should be:*
case ONCE:
if (t _originalDuration)
{
*for
3 matches
Mail list logo