Hi all, Hi Wojtek,
I've been working on deploying the new LiSPSM in our simulators. While
fixing a totally unrelated problem today (when viewing from inside the
cockpit, the cockpit geometry was being clipped), I added some
parameters to control the nearFarRatio on a camera.
I have no idea w
somewhere
else.
Cheers,Wojtek
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
Jean-Sebastien Guay
Sent: Monday, September 29, 2008 9:28 PM
To: OpenSceneGraph Users
Subject: [osg-users] LiSPSM and main camera nearFarRatio?
Hi all, Hi Wojtek,
I've been wo
Hi Wojtek,
I guess that for this computation I may somehow use
default clamp callback nearFarRatio. Put a breakpoint in line 255 in
MinimalShadowMap.cpp. This is the line where clampProjectionMatrix is called
and check what is the nearFarRation inside this call. Let me know what you
find. I thin
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