Hmmm... Interesting! Well I won't use it in a near future, but maybe later?
Thanks.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Sun, 30 Nov 2008 19:30:06 +0100, [EMAIL PROTECTED] <[EMAIL PROTECTED]> a
écrit:
> hi list and ray-tracing fans ;)
>
> Tow
hi list and ray-tracing fans ;)
Toward A Multicore Architecture for Real-time Ray-tracing
http://www-csl.csres.utexas.edu/gps/publications/
best regards
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>-Original Message-
>>From: [EMAIL PROTECTED]
>><mailto:[EMAIL PROTECTED]>
>> [mailto:[EMAIL PROTECTED]
>><mailto:[EMAIL PROTECTED]>] On Behalf Of Paul
>>Melis
>>Sent: 15 July 2008 22:51
>>To: OpenSceneGraph
t;mailto:[EMAIL PROTECTED]>] On Behalf Of Paul
Melis
Sent: 15 July 2008 22:51
To: OpenSceneGraph Users
Subject: [osg-users] Little ray-tracing example using the KD-tree
Hi all,
Here's a small thingy that (ab)uses the new intersection code to
do ray
tracing, for
mailto:[EMAIL PROTECTED] On Behalf Of Paul
> Melis
> Sent: 15 July 2008 22:51
> To: OpenSceneGraph Users
> Subject: [osg-users] Little ray-tracing example using the KD-tree
>
> Hi all,
>
> Here's a small thingy that (ab)uses the new intersection code to do ray
> tracing,
Very tidy I like it!
Kim.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Melis
Sent: 15 July 2008 22:51
To: OpenSceneGraph Users
Subject: [osg-users] Little ray-tracing example using the KD-tree
Hi all,
Here's a small thingy that (ab)uses th
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