Hi,
This problem is still present.
It seems that under MacOS OpenSceneGraph can only be built with the llvm
compilers due to the Objective C portions of code. I tried configuring gcc to
compile Objective C but there appear to be some differences between the Apple
compiler and gcc with
Hi Stephan,
I tried building both release and debug versions of OSG with the llvm compiler
- The debug build had the same problem (presumably built without optimisation).
...
Thank you!
Cheers,
Tobias
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Hi,
I'm building OpenSceneGraph from the head of the trunk on Mac OS 10.7 Lion
using CMake. The build works straight out of the box defaulting to the llvm
compilers.
I'm using OpenSceneGraph in a project built using gcc-mp-4.7, and so linking to
the libraries built in the above step from my
HI,
have you tried to compile your own code and osg with the llvm-gcc4.2
compiler? llvm-gcc 4.2 should include openMP. (Haven't tested that by
myself)
HTH,
Stephan
Am 26.04.12 11:09, schrieb Tobias Duckworth:
Hi,
I'm building OpenSceneGraph from the head of the trunk on Mac OS 10.7 Lion
Hi Stephen,
Thanks for your response.
Yes I tried using llvm-gcc42 (from Macports) to build OSG yesterday -
Unfortunately with the same end result.
I didn't know that llvm-gcc42 includes OpenMP, this may be a solution to my
problem. Thanks for the hint, I will look into it.
That aside, I'd
Hi,
Further to Stephan's suggestion, since llvm-gcc-4.2 supports OpenMP, I was able
to get everything running using llvm-gcc-4.2. (Thanks Stephan for the info that
llvm-gcc-42 now supports OpenMP)
However, it still strikes me as odd that failure occurs when compiling my
program with gcc and
Hi Tobias,
Am 26.04.12 12:15, schrieb Tobias Duckworth:
Further to Stephan's suggestion, since llvm-gcc-4.2 supports OpenMP, I was
able to get everything running using llvm-gcc-4.2.
(Thanks Stephan for the info that llvm-gcc-42 now supports OpenMP)
However, it still strikes me as odd that
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