Hi!
I'm using the composite viewer, to make a program wherein there
are two views of the entire scene. The main view is spread across the screen
while the other view lies in a corner. I want the the smaller view to
disappear when I click on it (left click.) My handle function is --
bo
Hi!
As a matter of fact, I would want the view to come back by
pressing some other key and that can be done using the setNodeMask()
function. thanks a lot...
Bye!
Sashidhar
On 10/19/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Shadhidar,
>
> On 10/19/07, Sashidhar Guntury <[EM
Hi Shadhidar,
On 10/19/07, Sashidhar Guntury <[EMAIL PROTECTED]> wrote:
> Oops, I forgot to mention that I'm not removing (i.e deleting)
> view variable. I actually tried that but since the destructor is protected,
> it would not work.
To delete just set all the ref_ptr to 0 and it'
Hi!
Oops, I forgot to mention that I'm not removing (i.e deleting)
view variable. I actually tried that but since the destructor is protected,
it would not work.
thanks!
Bye
On 10/19/07, Sashidhar Guntury <[EMAIL PROTECTED]> wrote:
>
> Hi!
>
> I'm using th
Hi!
I'm using the latest version of OSG (2.2) and yeah, the view is
defined as a global variable.
These are the global variables I have defined.
osg::BoundingBox* bb;
osgViewer::CompositeViewer viewer;
osgViewer::View* topView;
osg::ref_ptr gc;
osg::ref_ptr traits;
to
Hi Sashidhar,
Which version of the OSG are you using? I did some work in the 2.1.x
series to help make adding/removing views a bit more robust.
You call of viewer.frame() is something that you should drop as the
event handler you've written will be called from within frame, so you
are in effect
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