Re: [osg-users] Maximum database size without paging

2008-06-20 Thread Michael Dorsett
But base on my experience, most of the datasets created have higher weightage on the texture side. You can do a simple experiment, just take note of the orginal flt file size, before and after it is being converted to ive format consisting of the textures. Take note of the increase in

[osg-users] Maximum database size without paging

2008-06-19 Thread Kiff Loh
Hi, I'm in the midst of converting a very large database of openflight files and textures into ive to be loaded in osgviewer. It seems that when my ive files are close to 1 Gb of size, my osgconv will crash from a windows error. When I break my flt files into a few ive files and load them with

Re: [osg-users] Maximum database size without paging

2008-06-19 Thread Robert Osfield
Hi Kiff, There is a good chance that if you model is too big to fit in memory then you are going to have problems. The best you can do is compress your textures, and possible swtich off display lists. To compress textures try: osgconv --compressed-dxt1 mymodel.flt mymodel.ive As for

Re: [osg-users] Maximum database size without paging

2008-06-19 Thread LH
Dear Kiff, This is my answers to your question 1) For non paging terrain, the limit will be on the RAM. You can do a simple experiment, just launch the task manager that monitor the physical memory available. You will see the available physical memory decreases as you load the database. More