Hi Wu,
There really isn't enough information for others to know what might be
amiss, The only code you provide is how you create a single Camera, you
don't provide any information about how you use this, what type of point
the camera is.
The only things I can suggest is to look at the memory
is the mother of success.
Wu Zhicheng
-- Original --
From: Robert Osfield;robert.osfi...@gmail.com;
Date: Tue, Nov 25, 2014 04:06 PM
To: OpenSceneGraph Usersosg-users@lists.openscenegraph.org;
Subject: Re: [osg-users] Memory increasing when using
Hi, all:
In my application, I set a rtt camera with a texture2d object attached whose
size is 4096*4096, and then I called tex2d-getTextureObject(contextID) to
obtain the texture. But as a result, the memory keeps increasing 60MB per
second. It's an MFC program. I wonder if there's any point
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