Hi,
I recently upgraded from osg 2.6 to 3.2.1. I noticed that the
SubloadCallback::load() now gets called exclusively and eats up all
memory until the machine crashes. subload() never gets called anymore. I
changed my Texture2D instance to use 1 mipmap level and forced it have
zero levels
Hi Cleo,
There isn't any way I can determine what the problem from the information
given. I can't rule out an OSG bug, but the only way to be able to find
this out would be to have a compilable application that reproduces the bug
so that I can test it first hand. It could very easily be a bug
Thank you so much for your response! You saved me a LOT of time. I
thought you had to call dirty() on the image associated with the texture
in order for it to trigger the callback. Based on your comment that I
was using both an image and a callback, I tried removing the image
(which makes
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