Re: [osg-users] Meteor falling

2016-04-15 Thread Sebastian Messerschmidt
Hi Tony Hi Sebastian, In my case I am trying to simulate an illumination shell dropping from a height and lighting the scene below for a given duration so I don't have a model. Is it just a case of creating a node at the desired position and add a lightsource to it as per the

Re: [osg-users] Meteor falling

2016-04-15 Thread Tony Vasile
Hi Sebastian, In my case I am trying to simulate an illumination shell dropping from a height and lighting the scene below for a given duration so I don't have a model. Is it just a case of creating a node at the desired position and add a lightsource to it as per the osglightsource example?

Re: [osg-users] Meteor falling

2016-04-15 Thread Sebastian Messerschmidt
Hi Tony, I looking for an example of a meteor or an illumination source slowly falling to the ground. It would have to cast light as it falls. Does one exist or is this something I would have to create. Attach a lightsource to a model (preferably selfilluminating) and control the path for

[osg-users] Meteor falling

2016-04-14 Thread Tony Vasile
I looking for an example of a meteor or an illumination source slowly falling to the ground. It would have to cast light as it falls. Does one exist or is this something I would have to create. Tony V -- Read this topic online here: