Hi Tony
Hi Sebastian,
In my case I am trying to simulate an illumination shell dropping from a
height and lighting the scene below for a given duration so I don't have a
model. Is it just a case of creating a node at the desired position and add a
lightsource to it as per the
Hi Sebastian,
In my case I am trying to simulate an illumination shell dropping from a
height and lighting the scene below for a given duration so I don't have a
model. Is it just a case of creating a node at the desired position and add a
lightsource to it as per the osglightsource example?
Hi Tony,
I looking for an example of a meteor or an illumination source slowly falling
to the ground. It would have to cast light as it falls. Does one exist or is
this something I would have to create.
Attach a lightsource to a model (preferably selfilluminating) and
control the path for
I looking for an example of a meteor or an illumination source slowly falling
to the ground. It would have to cast light as it falls. Does one exist or is
this something I would have to create.
Tony V
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