Re: [osg-users] Modern OpenGL and VBO performance

2016-11-10 Thread Gedalia Pasternak
Just as a follow up, I tried the vao support in the top of master and was unable to get it to work with a simple openflight terrain. I've opened an issue with the info here: https://github.com/openscenegraph/OpenSceneGraph/issues/165 long story short when I hooked up glDebugOutput it crashed in a g

[osg-users] Modern OpenGL and VBO performance

2016-11-09 Thread Gedalia Pasternak
Hello list, I'm wondering if anyone has done performance testing on the new VAO support in 3.6? I'm using 3.4 and see a significant performance hit when turning on the GL3 flags and using VBO's, As a test I restored call list support and saw a significant performance improvement vs the VBO pat