Just as a follow up, I tried the vao support in the top of master and was
unable to get it to work with a simple openflight terrain.
I've opened an issue with the info here:
https://github.com/openscenegraph/OpenSceneGraph/issues/165
long story short when I hooked up glDebugOutput it crashed in a g
Hello list,
I'm wondering if anyone has done performance testing on the new VAO
support in 3.6? I'm using 3.4 and see a significant performance hit when
turning on the GL3 flags and using VBO's, As a test I restored call list
support and saw a significant performance improvement vs the VBO pat
2 matches
Mail list logo